"GameInfo"
{
// Thanks to Hardtimes and d10sfan on steamcommunity.com for solving the issue with this file. Modified by Ethan to launch Ian Boswell's mod Heizchase Nailway
//Modified again to launch Chell's way to home
game "CWTH"
title "Chell's Way to Home"
type singleplayer_only
nodifficulty 1
hasportals 1
nocrosshair 1
nomodels 1
developer "Ian"
developer_url "http://www.motion9studios.com/ian/"
manual "https://www.youtube.com/playlist?list=PL181CCA278F2482C4"
icon "resource/Nailway"
FileSystem
{
SteamAppId 400
SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.
// Where the game's binaries are
gamebin portal/bin
// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}