"GameInfo" { // Thanks to Hardtimes and d10sfan on steamcommunity.com for solving the issue with this file. Modified by Ethan to launch Ian Boswell's mod Heizchase Nailway //Modified again to launch Chell's way to home game "CWTH" title "Chell's Way to Home" type singleplayer_only nodifficulty 1 hasportals 1 nocrosshair 1 nomodels 1 developer "Ian" developer_url "http://www.motion9studios.com/ian/" manual "https://www.youtube.com/playlist?list=PL181CCA278F2482C4" icon "resource/Nailway" FileSystem { SteamAppId 400 SearchPaths { game+mod |gameinfo_path|. platform |gameinfo_path|. // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv portal/portal_lv.vpk game+mod portal/portal_english.vpk game+mod portal/portal_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the mod directory as a game search path. This is also where where writes // to the "game" path go. game+game_write |gameinfo_path|. // Where the game's binaries are gamebin portal/bin // Last, mount in shared Portal loose files game |all_source_engine_paths|portal // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }