"GameInfo" { // Thanks to Hardtimes and d10sfan on steamcommunity.com for solving the issue with this file. Modified by Ethan to launch Ian Boswell's mod Heizchase Nailway game "Hetzchase Nailway" title "Hetzchase Nailway" type singleplayer_only nodifficulty 1 hasportals 1 nocrosshair 1 nomodels 1 developer "Ian" developer_url "http://www.motion9studios.com/ian/" manual "https://www.youtube.com/playlist?list=PL181CCA278F2482C4" icon "resource/Nailway" FileSystem { SteamAppId 400 SearchPaths { game+mod |gameinfo_path|. platform |gameinfo_path|. // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv portal/portal_lv.vpk game+mod portal/portal_english.vpk game+mod portal/portal_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the mod directory as a game search path. This is also where where writes // to the "game" path go. game+game_write |gameinfo_path|. // Where the game's binaries are gamebin portal/bin // Last, mount in shared Portal loose files game |all_source_engine_paths|portal // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }